#pragma once

#include "NFServerComm/NFServerCommon/NFIDescStore.h"
#include "NFServerComm/NFServerCommon/NFIDescTemplate.h"
#include "NFLogicCommon/NFDescStoreTypeDefines.h"
#include "E_Role.nanopb.h"
#define MAX_ROLE_SHOOTER_NUM 64

class RoleShooterDesc : public NFIDescTemplate<RoleShooterDesc, E_RoleShooter, EOT_CONST_ROLE_SHOOTER_DESC_ID, MAX_ROLE_SHOOTER_NUM>
{
public:
	RoleShooterDesc();
	virtual ~RoleShooterDesc();
	int CreateInit();
	int ResumeInit();
public:
	virtual int Load(NFResDb *pDB) override;
	virtual int CheckWhenAllDataLoaded() override;
};
